Roundabouts, rotaries, or traffic circles, are unique segments of roadway in the Waze router. When a driver approaches a roundabout, a specific icon is displayed in the turn direction area of the display with a number corresponding to the exit count from the driver's entry into the roundabout. Manually creating a circular road will not tell Waze to navigate the area as a roundabout.
- 1 What is a roundabout and what is not
- 2 Creating a roundabout from an intersection
- 3 Improving manually drawn roundabouts
- 4 Creating a roundabout from nothing
- 5 Adjusting geometry
- 6 Road Type
- 7 Entrance and exit road segments
- 8 Understanding navigation instructions
- 9 Junctions
- 10 (Re)Moving a road from a roundabout
What is a roundabout and what is not
Most parts of Europe use roundabouts regularly in intersections, while in the United States it is generally less common. In general when there is a clear roundabout on the visual map, it is best to have it mapped as a roundabout in the road layer. There are a few cases that should not be mapped as roundabouts.
|Streets intersect, but there is no center island preventing cross-traffic turns (left-hand in the US and right-hand in the UK). There are no signs indicating a roundabout approaching the intersection or painted on the ground.|
|A single road segment leading to a cul-de-sac should be drawn as a dead end. With very large roads it might be advisable to create a loop, but not a roundabout.|
Creating a roundabout from an intersection
Often times, when streets become more congested, planners will install a traffic circle, or roundabout, to get traffic to flow more freely. This section shows you the steps to get from an existing intersection to a new roundabout.
The situation starts out like this, where the roads are no longer aligned with the new plan, and now there is a roundabout which we need to get created in Waze:
This situation is fairly simple because all the segments are connected together already.
If you look closely, you will see this roundabout actually does have four entrance/exits, so let's also draw in the western road as just a small stub, for future use. This will also cause the roundabout to give the driver better instructions in terms of which exit to take, as a driver will see the stub exit in real life, and so will count that as an exit.
Once those are all created, go ahead and save the work.
If an oval or elliptical roundabout is required, hold down the Shift key. At this time only oval roundabouts along the North/South or East/West axis can be created. If an alternate shape or axis is desired, create a circular roundabout that is close to the correct shape and adjust the nodes manually.
WARNING: Any segments completely within the roundabout area WILL BE DELETED.
When the process is complete and the Save button has been clicked on one last time, this is how the new roundabout looks:
For further reference, please watch this video on roundabout creation.
Improving manually drawn roundabouts
A well-meaning editor probably just didn't know how to create a new roundabout, so it was created by hand manually setting the segments as close to rounded as possible. The real problem is that Waze will not navigate these segments like a roundabout. This section of roadway will produce "turn right and then turn right" if you went straight through. This is not what the driver will expect:
A proper roundabout will tell you to "enter the roundabout and take the first exit" when going straight through, so we need to fix this "fake" roundabout.
If the visual map layer does not show a new roundabout that exists today, use the GPS tracking layer to estimate where the center of the roundabout is located.
After confirming the individual roundabout road segments, there is now a properly-formed roundabout which will give the correct routing instructions:
Note that you should not create a roundabout with only one segment. Roundabouts should be intersected by two or more road segments. Reviewing the Junction Style Guide for information on creating a loop or just dead-end.
If when creating your roundabout you do not cross any road segments, the roundabout cannot be created. There must be at least one road segment crossing the roundabout when you release the mouse button to create it.
Creating a roundabout from nothing
Draw all of the road segments that will lead to the roundabout and ensure they extend into the center of the roundabout area. Use the visual map to align the roads. From there, create the roundabout just as is described in the two sections above.
Note that there must be at least one road leading inside the area of the roundabout being created, otherwise no roundabout will be created when you use that option.
When a segment of a roundabout is selected, the geometry nodes (black squares) will appear. Each of these squares can be moved by dragging them with the mouse to align better with the visual map or the GPS traces.
When initially creating a roundabout, it is possible to create an oval or elliptical shape by holding the Shift key when stretching the diameter before it is created. At this time only oval roundabouts along the North/South or East/West axis can be created. If an alternate shape is desired, adjust the geometry nodes as described above.
It is possible to have multiple types of roads (Streets, Primary Streets, Minor Highway, etc.) meeting at a roundabout.
To minimize inefficient routing, we need to be careful with what type we assign to the Roundabout itself. We want to minimize any penalty going from connected roads, but we also do not want to make the Roundabout too "attractive" where we encourage routing through it when unnecessary.
Since a Roundabout is not a Limited Access Interchange, we ignore any Freeway segments in this discussion. The road types we are interested in are, in order from highest to lowest, Major Highway, Minor Highway, Primary Street, Street. We will consider Service Road, Private Road, and Parking Lot Road the same as Street for now.
To determine what road type to use for the Roundabout:
- Identify the two connected segments with the HIGHEST type
- If a road is split into two one-way road segments, count the pair of one-way roads as a single segment in this count.
- The two connected segments with the highest type may have the same type or different types.
- If a ramp connects to the Roundabout, use the road type to which that ramp connects.
- Pick the LOWEST type of those two segments.
Entrance and exit road segments
The road segments leading into and out of a roundabout are generally drawn as simple two-way roads connected perpendicular (90 degrees) to the roundabout circle itself. This makes it easier on the user to visualize the map into reality by not having the incoming lanes appear separately on the map and only see the exits. The client app will tell the driver to take the second exit, so this way the driver can see on the map how far away that is in the roundabout from where they are now.
In some cases the incoming and exit road segments may be so far away from each other that it would be better to have them split into two separate one-way segments.
This section will answer 2 main questions:
- What is a normal vs. a non-normal roundabout?
- When will I get a ‘turn right’ / ‘continue straight’ instruction vs. a ‘take the X exit’ instruction?
A non-normal roundabout:
- Will give you a ‘take the X exit’ (with arrows around it) instruction.
- Has 5 or more nodes (Ex. Each segment of a split road connects at its own node.)
- Has irregularly placed nodes (this will be covered in the examples.)
A normal roundabout:
- Will give you a ‘turn right', 'turn left’ or ‘continue straight’ instruction.
- Has up to 4 nodes, and a central node.
- All nodes are aligned within "normal" range of the entry point.
A roundabout can be both normal and non-normal at the same time depending on your entrance node.
Some examples will help explain:
- For the sake of simplicity, let’s look at a roundabout with three exits.
- The angle of the segment approaching the node does not matter, it can be similar to any of the segments below, or anywhere in between.
- Each time you approach a roundabout from one of the three nodes, an imaginary X-Y axis is drawn: (1) with the origin at the central node and (2) aligned to the entrance node.
- Coming from node #1, this is how we see the roundabout:
- Both exits 2 and 3 are within the normal range (90° ±30° & 180° ±30°).
- Both exits will get an instruction to ‘turn right’ or ‘continue straight’.
- Coming from node #3, this is how we see the roundabout:
- Both exits 1 and 2 are not within the ‘normal’ range – both will get a ‘take the X exit’.
- Note: even if one of these exits was within normal range, the roundabout itself will be ‘non-normal’ and all exits will get the ‘take the X exit’ prompt. The entire roundabout must be normal.