Moweez/BeNeLux Map Editing Quick-start Guide/nl
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This page provides the basics to start editing the Waze Map. Because Waze is a navigation tool and not a topographic map, some things are drawn differently than expected. Our advice is, after reading this page, to choose one type of edit and first familiarize yourself with all aspects of that edit. Otherwise, you might as well get overfed with information. Your Community is happy to help you make your edits work.
Hoe kom je in de Waze Map Editor (WME)
- Ga naar www.waze.com. Als er gevraagd wordt om in te loggen, gebruik dan dezelfde gebruikersnaam en paswoord als in de Waze client app en de rest van de Waze website.
- Kies je locatie rechtsboven in de balk
- Klik 'live map'
- Klik 'edit the map'
Of, ga meteen naar www.waze.com/editor/?env=row.
Als je bent ingelogd, zie je de volgende pagina:
Als je meer wil leren over de mogelijkheden en functies van de WME (Waze Map Editor), dan kan je meer informatie over vinden op de WME Interface and Controls pagina.
Start in de Leermodus
Voordat je de kaart echt gaat bewerken, kun je eerst het editen oefenen. Ga naar WME server and kies voor de Leermodus. Als je al ingelogd bent, log dan uit om de Leermodus te kunnen gebruiken.
WME heeft een Leermodus ofwel oefenmodus, waarin je vrijwel alle edits kunt doen, behalve het bewaren van de veranderingen. Daarvoor moet je inloggen. De oefenmodus helpt je om nieuwe of gecompliceerde kaartbewerkingen voor te bereiden voordat je ze daadwerkelijk uitvoert.
Meer informatie is te vinden op Practice Mode (Engels).
Editing the map
Most starting editors at first try to match the map of Waze perfectly to the satellite image. They split roads, add bicycle paths and walking trails, make the roads very fluently and draw detailed places. However, Waze is NOT a topografical map, but a navigation system that routes you to your destination in the best/fastest way. Therefore, keep the Waze map simple: The lesser the detail, the clearer the map, lesser data use, faster calculations, and easier maintainance. With that in mind, let's start edit the map!
Create a Road
- Hover the mouse over the Error creating thumbnail: Unable to save thumbnail to destinationbutton on the toolbar at the top of the page and click "Road" (Shortcut key: i; Roundabouts are explained in another section)
- Click the mouse on the map at the point where you want to start the new road segment.
- Move the mouse cursor along the path of the road and click the mouse to add a geometry node for each point that changes direction along the road.
- When finished, double-click (or shift-click) the last point to end the segment.
- Select the segment again, and fill in the details of the segment in the menu pane on the left.
- Each segment that is added must have a Country, City, and Street name, under the "Edit" link left. If there is no City and/or Street name available, then the "None" box(es) must be selected, or the segment will stay as an unfinished red line.
- Be sure the road actually exists before creating it.
- View a step-by-step video on how to add a road from an existing intersection. Note: this video is made with a previous version of WME, therefore, the layout looks different.
For more detail on creating road segments, see Creating and editing road segments.
Create a PlaceHover over this
More information about Places can found in the BeNeLux Places page.
Changing elements on the map
To change existing roads or Places, select the object you want to change. Now you can change the shape or appearance by adjusting the road geometry.
- Error creating thumbnail: Unable to save thumbnail to destinationWhen editing a segment or Area Place, large white circles appear where the segment changes direction ultimately altering its shape. Click and drag them individually to alter the geometry of the segment or Place. Press the d key while the mouse is hovered over them to delete the geometry node. Alternately, hold the d key and then move the mouse over the nodes you want to delete.Error creating thumbnail: Unable to save thumbnail to destination
- Error creating thumbnail: Unable to save thumbnail to destinationThe smaller white circles between the geometry nodes are "inter"-geometry nodes. When you click and drag an inter-geometry node, it becomes a larger geometry node and two more inter-geometry nodes appear halfway between each side again.Error creating thumbnail: Unable to save thumbnail to destination
TIP: Press "Del" to delete a selected segment, Place, or junction´´
For more information, see Editing existing roads.
When drawing new segments, or moving segments around, the editor will automatically make junctions.
- For new roads, if you start and/or end the new segment on an existing segment, a junction is created at the location were you start/end the new segment
- For existing roads, if you move the start or the end of a segment onto an existing segment, a junction is created
- If you move a junction to an existing segment or junction, all roads connected will be part of the junction.
- The properties of the segments to be bridged must be identical or you will not see the bridge icon
- Bridging automatically increases the level of the new merged segment by 1 more than the highest level of the two segments. You can change it, of course, if it needs to be a different level.
Generally, if two segments can be joined, you can also select the junction and press the trash can icon to have them join as well. If the trash can icon does not appear, the segments are different in some way. This might be the reason there is a junction in the first place. For more detail, see Overpasses, Underpasses and Bridges.
When two roads cross each other at the same elevation level, they can be joined together easily. This is useful if you draw several new roads for a neighborhood by drawing segments from end-to-end and allowing new segments to cross each other. Once drawn, you can junction them using this method.
- Select both segments
- Click the which should appear above the intersection
- A junction is added
The sign won't appear if the roads cross each other multiple times, or when elevation levels differ. You can often use this method with unconfirmed (red) roads, but sometimes the editor will refuse to do this process until the roads are confirmed. Additionally, changing zoom level sometimes helps to get the sometimes-stubborn junction creator icon to appear. For further information, see Overlapping road junctions.
Be sure to check the turn restrictions for your newly created junctions.
When you select a segment, you can set the turn instructions by clicking the arrows at the junction(s) with other segments.
- A green arrow means Allowed
- A yellow arrow with a clock means Partially Restricted (scheduled or vehicle-type based)
- A red arrow with the circle-slash icon means Restricted
- Clicking an arrow toggles between Allowed and Restricted (or, between Partially and Fully Restricted).
NOTE: The slashed-circle icon for Restricted and clock icon for Partial turn restrictions are put in place to allow editors with various forms of color blindness differentiate between the three different types of turn arrows.
Each arrow must be set correctly for Waze to route correctly. Initial turn restrictions on roads that are impported by Waze, are set automatically by the Waze routing engine. Automatically set turns can be altered by the routing engine, but manually set turns cannot. Unfortunately, both automatic and manually set restricted turns are represented by red arrows and cannot be distinguished. Currently, when you use the option to enable all turns, it will not fully change the routing from automatic to manual instructions, leaving possible so called RevCons. To clear these, select the junction with the mouse. Then, in the left menu pane, click the link to "Disallow all connections" and then "Allow all connections". Alternately you can use the keyboard shortcuts, by pressing the letter 'q' to disallow all connections, followed by 'w' to allow all connections.
See the section set allowed turns for more information.
Keyboard Shortcuts for turn instructions
- Press s to separate overlapping arrows.
- Press a to make arrows transparent or opaque, so you can see beneath them or click items under them
- Press q to disallow all turns
- Press w to allow all turns
- Press ⇧ Shift+z to toggle between seeing the turns for one segement, or seeing all resticted turns (red arrows) for all junctions in your screen.
Create a roundabout
- Draw single road segments that will lead to the roundabout and ensure they extend into the center of the roundabout area. Use the visual map or gps points to align the roads.
- Hover the mouse over the Error creating thumbnail: Unable to save thumbnail to destinationbutton on the toolbar at the top of the page and click "Roundabout" (Shortcut key: o).
- Click the mouse on the map at the center of the roundabout area.
- Move the mouse cursor outside, up to the middle of where the roundabout road should be, and single-click.
- Roundabouts should not get a Streetname to enable proper routing. Enter the City name in the "Edit" menu left. Check the "None" box of the Streetname.
Roundabouts in WME will yield specific routing instructions to drivers, such as "at the roundabout, take the third exit". If those routing instructions could confuse drivers, the Roundabout tool should not be used.
Roundabouts should never be used for cul-de-sacs or other dead end streets, regardless of how round they are. A single road segment leading to a cul-de-sac should be drawn as a dead end. With very large roads it might be advisable to create a loop, but not a roundabout.
Traffic circles without roundabout signs neither should be drawn as a roundabout. In some cases, a roundabout is not used even if there is a roundabout sign, to create the best possible instructions for the situation.
Extended information can be found in the USA wiki: Roundabouts.
Create a loop road
When drawing a road which connects to the same segment at both ends, only one junction is created. To create the other junction:
- Move the end of the new segment away from where it is
- Drop it
- Move it back to where you want the junction to be
When the start and end of a road segment ends at the same junction, the above may not work. Cut the looping segment somewhere, following the instructions in Cutting a segment. Then join the remaining segment end to the common junction and apply normal turn restrictions.
Walking Trails / Pedestrian Boardwalks
Non-drivable roads should rather NOT be added to the map. They are often not necessary to use, because Waze is solely meant for drivers. They should only be added when it improves navigation for the driver:
General exceptions for drawing non-drivable roads
- If navigation is unclear without them
- If there aren't alternative ways leading to the destination
- to prevent automatic Map Problems (MP’s), because of cyclists, walkers or travellers with public transport who use Waze (Aaargh).
- To separate different speed tracks, for keeping speed data accurate.
- the segment contains housenumbers.
Both Walking Trails and Pedestrian Boardwalks, as all non-drivable roads, should generally not be connected to drivable roads. Although the penalty in the routing calculation is high, if these roads would be connected, it can generate wrong routes. For detailed information, read the pages on Pedestrian Boardwalks and Walking Trails. When you have any doubt on using one of these segment types, just ask your Community.
Parking Lots are sparsely drawn, to prevent cluttering the map. The most important thing is that people can be routed to and from a parking lot. For small Parking Lots, a single road segment often suffices. For large Parking Lots (for example at an event center) consider mapping only the following:
- Main entrances from the roads outside the parking lot
- Lanes that run along entrances of buildings
- Lanes that run along main roads outside the parking area (to separate different speed tracks)
- Large parking lot lanes that serve to get people from one area of the lot to another
Parking Lot Roads need to be defined as such in the menu pane left. They generate a large penalty to prevent thru-traffic in the navigation.
A Parking Lot Road only gets the City defined, without a street name (check the "None" box), unless it's an official street. Never use generic names, like 'Parking Theater'.
Since november 2014 it is possible to search for housenumbers in the Waze database. To support this functionality, Waze imported housenumber data from external sources, in multiple countries, like The Netherlands. This was not the case in Belgium or Luxemburg.
When searching for an address in the Waze app or Livemap, Waze will use the following order to present the results:
- Manually created housenumbers
- Google Maps database
- Imported housenumber data
Imported housenumbers can be recognized for there is no editor linked to the housenumber in the housenumber screen. For the best working of Waze follow this guideline: if you notice a wrongly positioned address/housenumber in the app or livemap, add the housenumber or correct the housenumber in the Waze Map Editor. If the housenumber looks correct, but there is no editor linked to it yet, just give it a nudge and Save. Now you should see your name linked to the housenumber when you select it.
Note: Be aware that, in the app, old search records should be removed to get an updated result.
Solve Map Problems (MP's) and User Requests (UR's)
To refresh the browser and "remember" the current editing window information, simply click on the permalink icon. Any unsaved edits will be lost, and the chat window will be cleared. The current map permalink will be copied to the address bar, and may be copied for sharing with other editors.To create a permalink without refreshing the browser, zoom and pan the map to show what you want to show. Next, hover the mouse over the
To include a single place, junction, or segment in the permalink, click on it before using the permalink icon. To include several segments and/or objects, use ctrl+click (for MAC:⌘ Command+click).
Take the next step
- The sequel to this Quick-Start Guide can be found in in the BeNeLux Advanced Guide
- Helpfull tips and often encountered problems when starting editing are described in Improve your skills
- Don't forget to join your fellow Wazers, who will be happy to meet you!